Avakin Life - Lockwood Publishing
Platforms: iOS, Android, Amazon and Facebook Gameroom
During my time as an Environment Artist at Lockwood I was responsible for completing environments to be used in-game. This included taking scenes started by other artists or outsources as well as creating content from scratch. I also worked on many of the games furniture releases which involved working with our outsource teams to provide documentation and feedback as well as tidying up content before putting it in game.
Finally I also helped the other artists with converting the game over from Unity 4 to Unity 5 which mostly involved re-lighting all of the scenes in the game to make the most of Unity 5's new lighting engine.
During my time as an Environment Artist at Lockwood I was responsible for completing environments to be used in-game. This included taking scenes started by other artists or outsources as well as creating content from scratch. I also worked on many of the games furniture releases which involved working with our outsource teams to provide documentation and feedback as well as tidying up content before putting it in game.
Finally I also helped the other artists with converting the game over from Unity 4 to Unity 5 which mostly involved re-lighting all of the scenes in the game to make the most of Unity 5's new lighting engine.